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#God eater rage burst 2 endgame archive#
This is a 4chan archive - all of the content originated from that site. Images uploaded are the responsibility of the Poster. If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5Īll trademarks and copyrights on this page are owned by their respective parties. If you need a post removed click on it's button and follow the instruction.Īll images are hosted on, see for more information. It also tends to hit multiple different parts with each sweep so it's probably easier to get crits, bond breaks and debuffs. Its gimmick is that it can extend outwards, allowing you to attack with melee at essentially mid-range, well outside retaliation range in many cases. Also it lets you close distance quickly and trade stamina to wack away indefinitely for massive damage. The gimmick is that it's a hammer with a fucking rocket booster built into it, which is baller as fuck. When you do a multiple difficulty 13 missions with not a single incap, no rage burst and not a single item used effortlesly, you know something is wrong. Sits in the higher tiers in terms of raw damage. Honestly, the game is so ridiculously easy I am getting impatient and just want to tackle on the hopefully actually challenging endgame stuff. It's a hammer, with a fucking rocket booster built into it.

It also has an incredibly long wind-down animation from combos if you don't dash out of them, but that might not be unique to spears.

If I had to think of a weakness, it's that it's not spectacular against aerial enemies. Poke attacks which are good for hitting weak spots, the gimmick is that you can charge it up to "sharpen it", which gives you an approximately 40-60% damage boost and is maintained for as long as you can keep the combo up.
